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SteamBC

Break-even and funding clarity for your Steam launch — in minutes.

Dev costs → Marketing budget → Break-even → Funding

Basic Inputs

months
$
$

Key Parameters

Steam

Steam Platform Cut
Percentage Steam takes from net revenue after taxes/refunds
30%
Refund Rate
Expected percentage of sales refunded
10%
Taxes
Weighted average VAT/sales tax across regions
10%

Pricing

Country Pricing
Average reduction from regional pricing adjustments
20%
Discounts
Average discount from sales/promotions over model period
10%

Marketing

CPA (% of Price)
Cost per acquisition as percentage of effective unit price
30%
Halo Effect
Organic units gained per paid acquisition (0–10× multiplier)
0.5x

Wishlists

Wishlists per day
Average daily wishlist gain until launch milestone. Assumes 30.44 average days/month.
5
Wishlist conversion
Share of accumulated wishlists that convert into purchases at launch
10%
Pre-launch ramp-up
Simulates increased Steam visibility as launch approaches (wishlist rate accelerates)
Ramp multiplier
Wishlist/day increases linearly up to this multiple during the last ramp window
2×
1×10×
Ramp window
Duration of ramp-up period (months) before each milestone when wishlist rate accelerates
2 mo

Commercial Structure

Dev + Marketing + Additional funding vs required budget

Required Budget

Dev:$0
Marketing:$0
Total:$0
Coverage:
0%
Funded:$0
Fully Funded

Development Funding$0

Studio
Studio's dev spend (pre-deal or self-funded)
$
Publisher
Publisher dev funding (advance to studio)
$
Investor
Investor dev funding (cash to studio)
$
Coverage:$0 surplus

Marketing Funding

$0
Studio
Studio marketing spend (direct spend)
$
Publisher
Publisher marketing spend (direct, not to studio)
$
Investor
Investor marketing spend (direct, not to studio)
$
Coverage:$0 surplus

Additional Costs

$0

Non-dev, non-marketing costs (localization, community, tools).

Studio
Studio additional costs (cash-out)
$
Publisher
Publisher additional costs (cash-out)
$
Investor
Investor additional costs (cash-out)
$
Total additional:$0

Exposure & Cash Flow

Studio
Publisher
Investor
Already invested(info)
$
$
$
Upfronts paid(info)
$
$
$
Upfronts received(−exposure)
$
$
$
Net Exposure (Cash at Risk)
Studio
$0
Publisher
$0
Investor
$0
Total Exposure$0

Project Timeline

Project Timeline

1 months total
1.0
0
1
25%mo 0
Cumulated monthly costs up to month 0. Calculated as average monthly costs × months elapsed. One-off costs not included unless they are part of the monthly cost figure.
50%mo 1
Cumulated monthly costs up to month 1. Calculated as average monthly costs × months elapsed. One-off costs not included unless they are part of the monthly cost figure.
75%mo 1
Cumulated monthly costs up to month 1. Calculated as average monthly costs × months elapsed. One-off costs not included unless they are part of the monthly cost figure.
Start
1.0 Launch

Break-even Analysis

Enter your inputs to see results

ScenariosLocked

Complete Break-Even first to unlock scenarios

Complete Break-Even first to unlock scenarios.

Enter valid dev costs and unit price to calculate your baseline.